AlternativaPlayer

27.06.2008 Alexander Karpovich

Let us present you prototype of a new service, which lets you to convert 3D-scenes into Alternativa3D engine format. Scenes may be viewed using chosen camera controller type, and you can post a links to scene on other sites.

Precess is quite easy — you upload scene file, set paths to all used textures, ajust some viewing parameters, and get flash-module ready to be used by others.

At this moment AlternativaPlayer imports scenes in 3ds-format, and we’re planning to support more popular formats soon.

Looking forward for your comments and suggestions at this forum thread.

AlternativaPlayer

Alternativa3D 5.0.2 update

27.06.2008 Anton Volkov

There is the Alternativa3D 5.0.2 update on the site.

Changelog:

  • Renamed Mesh methods:

    • addVertex -> createVertex
    • addFace -> createFace
    • addSurface -> createSurface
    • addAllFacesToSurface -> moveAllFacesToSurface
  • Face property num renamed to verticesCount
  • Added an ability to exclude objects from collision detection in CameraController (collisionIgnoreSet)
  • Added an ability to handle camera movement start and stop in CameraController (onStartMoving, onStopMoving)
  • Optimized polygons sorting during BSP-building
  • Optimized operation sorting (signals system)
  • Added singular mapping check for faces
  • Bugs fixed in 3DS files loader (TD-1063, TD-1073, TD-1074, TD-1083)
  • Fixed bug in TextureMaterial cloning (precision didn’t copy)
  • Corrected some documentation errors

Alternativa will represent Russia at AdobeMax in Milan

11.06.2008 Ivan Zykov

With a great feeling we’re pleased to inform you that we managed to win at Russian Flash Awards in two categories — “3D” and “Technical achievement”. Anton Volkov and Vladimir Babushkin flew to the capital to take part in a ceremony. They’re back with some diplomas and two strange-shaped prizes.

rfa_small.jpg

The present from Adobe is an invitation to represent Russia at Adobe Max 2008, this December in Milan.

Thank you everybody for your support and critics!

Platform website and Alternativa3D launch

31.05.2008 Anton Volkov

During last month we cleaned up the code, fixed annoying bugs, fasten engine performance by 25%, wrote documentation for classes and methods, and created some articles and tutorials for developers. We developed platform website, prepared licences, made through user registration for all Alternativa services, translated texts to English and placed everything on a new hosting.

Let us invite you to alternativaplatform.com!

You can get to know about our company and our products, register and get your free Alternativa3D non-commercial engine library.

There are some new services for developers:

Welcome!

Alternativa 3D 5.0 FP10 — Flash Player 10 “Astro” version

16.05.2008 Anton Volkov

Finally, happened something we’ve been waiting for — Flash Player 10 preliminary version called “Astro” came out. New version lets to use in Alternativa3D faster and more quality drawing system and to optimize some counting routines.

We decided to do two develompents in parralel way — for Flash Player 9 and Flash Player 10. We’re planning to keep equal functions and API to make projects compilation easy for both players. So, after first 5.0 release we’ll release 5.0 FP10 too.

Here are earlier published demos with new drawing system without adaptive triangulation.

Bunker Temple

You have to have Flash Player 10 installed.

Alternativa3D goes public!

23.04.2008 Alexander Karpovich

We’re glad to announce that we’re already working hard to make Alternativa3D availiable ’till the end of May. We’re planning to open SWC-library for non-commercial use, and also preparing licenses for commercial use in any projects. We’re also creating developers portal, useful support system and on-line documentation.

Thank you everybody! Your feedback gives us energy to move forward.

Alternativa3D 5.0 (Milestone 1)

18.04.2008 Anton Volkov

First of all we would like to say that some silence in blog was connected with very hard work, part of which is our beloved 3D-engine at its 5th version. Now we can tell that new architecture was worth working on it. With a great pleasure we created these two small demos for you, to show engine abilities.

Bunker Temple

Alternativa3D tech specs:

  • Signals system — only nesessary calculations;
  • BSP — quality polygon sorting, “sharp” crossings;
  • n-gons support;
  • reusing layers (only changed regions redrawing, polygons are independent);
  • objects hierarchy;
  • only necessary matrix, coords and UVs recalculating;
  • perspective correction — dynamic triangulation;
  • collision detection.

Isometric mode was also optimized and now works much faster.

Factory

And this is not all. In a future we’ll create and implement some new features::

Besides that, Alternativa3D engine is already adapted for coming Flash Player 10. Texture correction and lighting will work faster.

This technology applications are rather wide::

  • 3D online first- and third person games;
  • architecture visualisation;
  • multyuser entertainment media;
  • promo-sites;
  • advertising (including “3D-banners”);
  • science фand educational interactive projects.

We hope that you share our passion. It is spring outside, everything grows and develops, so we are.

Going to KRI-2008

11.04.2008 Ivan Zykov
kri.gif From 18th till 20th of April we’ll be taking part at KRI-2008. We would also visit “Flash in Games” discussion table. Just before departing there we’ll post some demos here.We’re interested to contact there with game dev people, flashers and blog active visitors in person. Please call: +7 963 020 64 50.

New faces

11.04.2008 Ivan Zykov

We’re growing and just began to set against each other’s chair hacks. A month ago Alex Khusainov started to work with us, and yesterday we got a new face again — Andrey Kopysov.

Alex Khusainov Alex Khusainov — java-programmer. He did server software development and support for “Uralsvyazinform” company. Now he’s working at platform server core for us.
Andrey Kopysov Andrey Kopysov — beginning but promising AS3-programmer.

In a next couple of weeks we’ll introduce another new face to you.

GUI-demo

11.03.2008 Anton Bragin

As you probably know, interface is one of the important parts that let user interact with the system. Here is a small demo, a working example ouf our GUI library, which is being developed for “Alterernativa Platform”.

GUI-demo

Size: 0,56 Mb

Main features:

  • fast and useful windows-based interface system;
  • working “hotkeys” , Tab support;
  • easy-to-develop “skins” with “on the fly skins switching” (including cursor);
  • fast builder, full control of window components;
  • all other base windows-based interface functions (snap, drag’n'drop, resize etc.);
  • smooth ability to revision and add functionality.