Landscape
04.07.2007 Anton VolkovLandscape is a unique 3D-object. It doesn’t have size or ends. It is very important for the game to load only viewable portion of the ground. Landscape is also not static - it can be changed during the game. So we began with landscape editor (it is a base for world 3D-editor).
First version:
Keys:
- Mouse — rotates camera. With Shift — third axis rotation.
- Wheel — zoom.
- T/B/L/R — change view
- F4 — aditmesh mode
- You can move points and the are auto-welding (this may have some bugs).
- Drag/click+Ctrl — divide:
- On a polygon — divide polygon.
- On the edge — divide edge.
- Drag+Alt — creates new polygon from existing.
- S — snap (not good yet).
Then we added lighting.
And tryed to paint on a texture.
Additional keys:
- F3 — paint mode
Then we animated textures and made some lighting experiments.
Then we decided to imitate GI-lighting with “Dirt-like” method: the “deeper” the point, the darker is texture.
And finally came with a great soft lighting idea, painting in a texture.
We got greater speed, and no sharp lighting edges.
Because of new MIP-mapping in new alpha flash player this one may look wrong.
Now we have soft lights in real-time!
Additional keys:
- Z — add texture things
- C — add spotlight
Then we add texture quality settings.
Additional keys:
- Shift+wheel — change light quality
- Ctrl+wheel — change tex quality
Yeah, we know that in some browsers it activates page transitions and so on :)
Then we got all the lighing together.
Q — change flash player quality setting
And FINALLY we did polygonal texture objects.
- X — change edge style
So.
Making the ladscape leaded us to some brand-new 3D Flash-visualisation. We will re-think it again soon :)
