The Right shading

26.07.2007 Anton Volkov

Now we have Gaussian formula.

Couple of demos below:

2007-07-26_132437.jpg 2007-07-26_132709.jpg

Keys:

  • Space — add light source
  • Mouse wheel changes the curve

5 Responses to “The Right shading”

  1. GiuseppeSorce » Blog Archive » Alternativa3D engine demo Says:

    […] Lighting system, including ambient, directional and omni lights. Changing daytime, diffuse and sunlight, automatical “in-corners” shading, dynamic shadows, including sprite shadows. […]

  2. Alternativa3D engine demo Says:

    […] Lighting system, including ambient, directional and omni lights. Changing daytime, diffuse and sunlight, automatical “in-corners” shading, dynamic shadows, including sprite shadows. […]

  3. Henrique Says:

    I would like to add any kind of light to my Alternativa game project, but I didn’t find any source where lights are added or any document where it’s explained, so… how is this done?

  4. Mikhail Fominykh Says:

    Taking into account Flash rendering capabilities, only simple fill shading would be possible to run with acceptable frame rate, so there’s no built-in lighting system in the engine now and you have to use lightmaps baked into textures. However, you can try to implement you own material with lighting.

  5. \ Says:

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