[…] Lighting system, including ambient, directional and omni lights. Changing daytime, diffuse and sunlight, automatical “in-corners” shading, dynamic shadows, including sprite shadows. […]
[…] Lighting system, including ambient, directional and omni lights. Changing daytime, diffuse and sunlight, automatical “in-corners” shading, dynamic shadows, including sprite shadows. […]
I would like to add any kind of light to my Alternativa game project, but I didn’t find any source where lights are added or any document where it’s explained, so… how is this done?
Taking into account Flash rendering capabilities, only simple fill shading would be possible to run with acceptable frame rate, so there’s no built-in lighting system in the engine now and you have to use lightmaps baked into textures. However, you can try to implement you own material with lighting.
26.10.2007 в 16:27
[…] Lighting system, including ambient, directional and omni lights. Changing daytime, diffuse and sunlight, automatical “in-corners” shading, dynamic shadows, including sprite shadows. […]
12.01.2008 в 15:54
[…] Lighting system, including ambient, directional and omni lights. Changing daytime, diffuse and sunlight, automatical “in-corners” shading, dynamic shadows, including sprite shadows. […]
04.03.2009 в 02:01
I would like to add any kind of light to my Alternativa game project, but I didn’t find any source where lights are added or any document where it’s explained, so… how is this done?
04.03.2009 в 15:54
Taking into account Flash rendering capabilities, only simple fill shading would be possible to run with acceptable frame rate, so there’s no built-in lighting system in the engine now and you have to use lightmaps baked into textures. However, you can try to implement you own material with lighting.
29.06.2009 в 20:54
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