The Right shading
26.07.2007 Anton VolkovNow we have Gaussian formula.
Couple of demos below:
Keys:
- Space — add light source
- Mouse wheel changes the curve
The Right shading26.07.2007 Anton VolkovNow we have Gaussian formula. Couple of demos below: Keys:
5 Responses to “The Right shading”Leave a Reply | |
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26.10.2007 в 16:27
[…] Lighting system, including ambient, directional and omni lights. Changing daytime, diffuse and sunlight, automatical “in-corners” shading, dynamic shadows, including sprite shadows. […]
12.01.2008 в 15:54
[…] Lighting system, including ambient, directional and omni lights. Changing daytime, diffuse and sunlight, automatical “in-corners” shading, dynamic shadows, including sprite shadows. […]
04.03.2009 в 02:01
I would like to add any kind of light to my Alternativa game project, but I didn’t find any source where lights are added or any document where it’s explained, so… how is this done?
04.03.2009 в 15:54
Taking into account Flash rendering capabilities, only simple fill shading would be possible to run with acceptable frame rate, so there’s no built-in lighting system in the engine now and you have to use lightmaps baked into textures. However, you can try to implement you own material with lighting.
29.06.2009 в 20:54
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