The Right shading

26.07.2007 Anton Volkov

Now we have Gaussian formula.

Couple of demos below:

2007-07-26_132437.jpg 2007-07-26_132709.jpg

Keys:

  • Space — add light source
  • Mouse wheel changes the curve

2 Responses to “The Right shading”

  1. GiuseppeSorce » Blog Archive » Alternativa3D engine demo Says:

    […] Lighting system, including ambient, directional and omni lights. Changing daytime, diffuse and sunlight, automatical “in-corners” shading, dynamic shadows, including sprite shadows. […]

  2. Alternativa3D engine demo Says:

    […] Lighting system, including ambient, directional and omni lights. Changing daytime, diffuse and sunlight, automatical “in-corners” shading, dynamic shadows, including sprite shadows. […]

Leave a Reply