Archive for August, 2007

Photocamera

31.08.2007 Anton Bragin

When I want to take a pic, I push photocamera button. It has zoom, can save and use pics, and erasing too. It is not finished yet and has some bugs.

Photocamera

All together

30.08.2007 Anton Volkov

Now we have all the techs in one engine. Now we also can add bump-mapping and unique lighting FX (say, some green light on a wall near the grass). The engine has some optimization potential, but speed is mainly based on a texture quality settings.

It is supposed that all the objects will be in a 1 pixel = 1 centimeter scale.

Test building visualisation

Keys:

  • Spacebar — change daytime
  • Mouse wheel — change scale
  • Shift + wheel — tex quality
  • Ctrl + wheel — lightmap quality
  • Alt + wheel — groung quality
  • Q — tex interpolation on/off

Programming in pairs

29.08.2007 Ivan Zykov

Programmer’s tables are standing closer more and more, as we progress further.
progpic.jpg

Texture objects in action

28.08.2007 Anton Volkov

Texturing tectique development is nearly ready. You can view an example of house texturing below:

House texturing

  • Space — change lighting settings (morning/day/evening/night)

Also, you can see how auto-UV system assigns textures to objects’ faces:

Texture assignment

Mobile phone

27.08.2007 Anton Bragin

Players will be able to communicate not only by chat, but via mobile devices too (mobile phones, walkie-talkies, or pager).

Here is the demo. As you can see, it has all the basic functions of an cheap average phone (including signal level). You can activate the phone and then say something using chat panel. Yes, we can make real rich-boy phone with camera, streaming audio, and melodies, but we don’t need it right now.

Сотовый телефон

Texturing objects and lighting

24.08.2007 Anton Volkov

Funally, I managed to got textures and lighting together. Spotlights are not made yet, but it’s worth watching already. This day’s know-how is an automatic “global-lighting-like” shadows at the corners, which adds some realism for sure.

Дом с текстурными объектами и освещением

Keys:

  • Space — toggle daytime
  • Click on a model — create or move texture object
  • Ctrl + click on a model — forced creation of the texture object
  • Q — texture interpolation on/off

TV

23.08.2007 Ivan Zykov

We want to make this game real, so it needs TV too. When you use TV, it opens a window with some “broadcasting” channels. There will be news channel, some events (we got some ideas!), and some commercials too.

Interface is clear. Second channel shows Chooka the cat.

Texture objects

23.08.2007 Anton Volkov

Our game has no “included” textures or models. Thanks to our dinamic UV-mapping system and built-in 3D-editor, designers have full freedom to create an environment. Also, any texture and model can be changed depending on some events (hole in a ground after an explosion, blood on a wall, grafitti and so on).

Texture quality is easy to ajust, to play game on a slower mashines.

Текстурные объекты

Keys:

  • Click on the model — creates or moves tex object
  • Ctrl + click on a model — forced tex obj creation
  • Mouse wheel — change texture quality
  • Q — tex interpolation on/off

Watches

20.08.2007 Alexander Karpovich

If you need to know presice time in ”Alternativa” - be sure to get your own watch. It shows on a screen where you like, and you can “minimize” it.

Наручные часы

Texture lighting with highlights

16.08.2007 Anton Volkov

Gradually I move furher, making our tex-light approach alive.

Текстурное освещение с бликами Текстурное освещение с бликами

  • Mouse wheel changes “reflection curve”.