Photocamera
31.08.2007 Anton BraginWhen I want to take a pic, I push photocamera button. It has zoom, can save and use pics, and erasing too. It is not finished yet and has some bugs.
Archive for August, 2007Photocamera31.08.2007 Anton BraginWhen I want to take a pic, I push photocamera button. It has zoom, can save and use pics, and erasing too. It is not finished yet and has some bugs. All together30.08.2007 Anton VolkovNow we have all the techs in one engine. Now we also can add bump-mapping and unique lighting FX (say, some green light on a wall near the grass). The engine has some optimization potential, but speed is mainly based on a texture quality settings. It is supposed that all the objects will be in a 1 pixel = 1 centimeter scale. Keys:
Programming in pairs29.08.2007 Ivan ZykovProgrammer’s tables are standing closer more and more, as we progress further. Texture objects in action28.08.2007 Anton VolkovTexturing tectique development is nearly ready. You can view an example of house texturing below:
Also, you can see how auto-UV system assigns textures to objects’ faces: Mobile phone27.08.2007 Anton BraginPlayers will be able to communicate not only by chat, but via mobile devices too (mobile phones, walkie-talkies, or pager). Here is the demo. As you can see, it has all the basic functions of an cheap average phone (including signal level). You can activate the phone and then say something using chat panel. Yes, we can make real rich-boy phone with camera, streaming audio, and melodies, but we don’t need it right now. Texturing objects and lighting24.08.2007 Anton VolkovFunally, I managed to got textures and lighting together. Spotlights are not made yet, but it’s worth watching already. This day’s know-how is an automatic “global-lighting-like” shadows at the corners, which adds some realism for sure. Keys:
TV23.08.2007 Ivan ZykovWe want to make this game real, so it needs TV too. When you use TV, it opens a window with some “broadcasting” channels. There will be news channel, some events (we got some ideas!), and some commercials too. Interface is clear. Second channel shows Chooka the cat. Texture objects23.08.2007 Anton VolkovOur game has no “included” textures or models. Thanks to our dinamic UV-mapping system and built-in 3D-editor, designers have full freedom to create an environment. Also, any texture and model can be changed depending on some events (hole in a ground after an explosion, blood on a wall, grafitti and so on). Texture quality is easy to ajust, to play game on a slower mashines. Keys:
Watches20.08.2007 Alexander KarpovichIf you need to know presice time in ”Alternativa” - be sure to get your own watch. It shows on a screen where you like, and you can “minimize” it. Texture lighting with highlights16.08.2007 Anton VolkovGradually I move furher, making our tex-light approach alive.
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