Texturing and lighting
09.08.2007 Anton VolkovToday we made texturing and soft lighting based on automatic UV-mapping. The real deal is that you have to draw polygons only once. When you change lighting, it changes only texture, and all changes go to basic tex automatically. So we have good optimization and nice look.
Keys:
- Space — “change” surface
Next demo shows how this automatic UV-mapping is trying to align texture along the surface.
Keys:
- Arrows — rotate object
Sadly, because of new mip-mapping feature in new Flash player alpha, lightmap may dissapear. In this case you can use newest ”release” player.
