Texture objects

23.08.2007 Anton Volkov

Our game has no “included” textures or models. Thanks to our dinamic UV-mapping system and built-in 3D-editor, designers have full freedom to create an environment. Also, any texture and model can be changed depending on some events (hole in a ground after an explosion, blood on a wall, grafitti and so on).

Texture quality is easy to ajust, to play game on a slower mashines.

Текстурные объекты

Keys:

  • Click on the model — creates or moves tex object
  • Ctrl + click on a model — forced tex obj creation
  • Mouse wheel — change texture quality
  • Q — tex interpolation on/off

2 Responses to “Texture objects”

  1. AS3 Flash 3D Engine Alternativa Platform Drops A Nuke - Isometric and FPS « [ draw.logic ] Says:

    […] texture objects; […]

  2. LAZYKATE Says:

    Will you be releasing the source of demos like this? ie. how to handle the clicks and draw the shapes into the textures?

    thanks.

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