Texture objects
23.08.2007 Anton VolkovOur game has no “included” textures or models. Thanks to our dinamic UV-mapping system and built-in 3D-editor, designers have full freedom to create an environment. Also, any texture and model can be changed depending on some events (hole in a ground after an explosion, blood on a wall, grafitti and so on).
Texture quality is easy to ajust, to play game on a slower mashines.
Keys:
- Click on the model — creates or moves tex object
- Ctrl + click on a model — forced tex obj creation
- Mouse wheel — change texture quality
- Q — tex interpolation on/off

18.04.2008 в 10:22
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