Texturing objects and lighting
24.08.2007 Anton VolkovFunally, I managed to got textures and lighting together. Spotlights are not made yet, but it’s worth watching already. This day’s know-how is an automatic “global-lighting-like” shadows at the corners, which adds some realism for sure.
Keys:
- Space — toggle daytime
- Click on a model — create or move texture object
- Ctrl + click on a model — forced creation of the texture object
- Q — texture interpolation on/off

12.01.2008 в 15:55
[…] including ambient, directional and omni lights. Changing daytime, diffuse and sunlight, automatical “in-corners” shading, dynamic shadows, including sprite […]