Dynamic shadows

22.09.2007 Anton Volkov

An automatic UV-mapping made some news again. Now we have shadow texture-objects, which draw some darkness from neighbour objects into texture.

And we also did mipmap-correction - texture quality automatically reduces when camera is moving away. This helps to avoid moire effects and to use memory effectively.

Dynamic shadows

  • Spacebar — start-stop animation
  • Enter — change object
  • Wheel (OR Up-Down arrows for Mac and non-wheeled users) — change scale
  • Ctrl + Wheel (or up-down arrows — tex quality
  • L — static/dynamic lighting
  • Q — tex interpolation on/off

12 Responses to “Dynamic shadows”

  1. oyunlar Says:

    thanx

  2. Anonymous Says:

    The dynamic lighting looks superb!

  3. Alexander Karpovich Says:

    Thank you for feedback :) Seems like english-speaking readers comment posts less than russians… Why?

  4. sergart Says:

    Because They don’t understand what does it mean… Which potential benefits has project..
    And I want to give you advice - to participate in foreign forums of game developers

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  11. Murray Says:

    Where have you been all my life? This is incredible. Thanks for posting. Your engine totally rocks.

  12. leolu Says:

    impressing….

    Can I have the source code of this to learn the magic behind?

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