Bump using normal maps
26.12.2007 Anton VolkovWe also managed to build bump using normal maps. We use prepared image with “relief normals” to pass “surface curvature” info to the engine. Geometry is not changing (we’ll not see this features at the very edges of an object), it works like bumpmap.
This deature is not engine integrated yet (we’re busy with texturing optimization), but you can check quality/speed already.
Controls:
- Move mouse cursor — move light source
- Mouse click — change light color
- Mouse wheel — change specularity
- Space — next texture
