Alternativa Platform
03.03.2008 Alexander KarpovichFirst of all, thank you for patience and comments. This post is about last year results and future plans and about our changed vision.
The most important thing is that we don’t consider our project as a game anymore. Making a game, we were making a platform — powerful system which can be used to create games or any other multiuser media in the Net. Things that happened and following situation analysis led us to a new vision, more scaled and simple at the same time.
Okay, “Alternativa” is a platform, which allow users to create, apply and support multiuser browser media in Internet. Platform includes server core (data exchange, synchronization, servers load management), client side (3D-engine, GUI and other client’s apps), admin tools (payment support, through user registration, statistics), documentation (”how to create and apply projects” guide, public methods and classes reference book etc.), support system (portal, forums, FAQ etc.), and of cource applications made on the platform. Part of this work is done already, part has to be done.

Alternativa Platform — simple and usable integrated dev tools, “world editors” and free resources to use in projects too. Every user (single human or a company) will be able to create its own personal 3D-world and tune it according to own preferences. We’re aiming to let talents grow, to allow developers making money, to give business a new opportunity promoting products and services through connected multi-user interactive services.
Every technology is good by its applications, and is judjed by this point of view. One of the first apps on Alternativa Platform is a multi-user browser action game, it is being created by ourselves. We’ll give you some details later, this project is on its pre-production phase now. Making this game, we’ll “cut” all the tech we have, see the platform from application development point of view, test our methodology, and we will improve dev tools, editors and other convertors for users.
We also carrying on negotiations with a lot of people about creating many things within Alternativa Platform — from casual games and promo-spaces to educational and social projects.
Alternativa Game is now a subproject, which will be implemented later, on a ready platform.
Thank you everybody who is reading us. Your support is giving us energy to move forward.
P.S. By the way, we’re getting ready to move in a new bigger and more comfortable office… Hurrah! :)

07.03.2008 в 23:22
Thank you!
I am extremely glad you are opening your vision up to be a platform. This will really move people and bring about a lot of great creative development based off of your work. Looking forward to it!
Thanks and Congratulations,
Treadway
14.03.2008 в 15:56
[…] clipped from blog.alternativaplatform.com […]
09.04.2008 в 03:12
Thank you as well!
First congratulation for your cutting edge developments and all the talented energy you are putting on this project.
Your plan to build a generic platform made of all these magic components you developed/are developing is really exiting.
We (a small two-guys team) are now developing a new concept of MMO game in Flash (far closer to Worms than WoW) which will be free and we would be very pleased to be beta-testers of your platform and integrate it in our game. Do you have any plan for a beta test campaign or any kind of external contribution of that type? Any rough idea of a date for your first release?
Ivan.
19.05.2008 в 03:53
Does it mean that users will have to use/buy server software to use the client side code base? Ugh!
A lot of game developers already have existing server architecture, be it internal or third part like SmartFoxServer that would very much like to leverage.
19.05.2008 в 12:48
Jay, you can licence any part of system - 3D engine, GUI library and even server core if you need it.
19.05.2008 в 12:50
Ivan Thomas: we’re working hard to give away SWC-lib at the very end of May along with non-commercial licence.
19.05.2008 в 23:13
Alexander - how compatible will Alternativa be with existing deployments of Papervision3D? Which pieces will be swappable?