Reflective surfaces

22.09.2008 Mikhail Fominykh

As an experiment we have tried to implement simple flat mirrors. This demo shows the result.

mirror.jpg

7 Responses to “Reflective surfaces”

  1. Mr.doob Says:

    Nice one!

  2. Dark Vyper Says:

    Another excellent example.

  3. Piergiorgio Niero Says:

    impressive!
    i noticed there’s no triangulation changes but only texture repainting… do performances slow too much down with a continuos mesh animation?

  4. llawson Says:

    awesome!

  5. Mikhail Fominykh Says:

    Piergiorgio Niero, it’s 5.x version and objects are still built into BSP-tree, so animation of a mesh is not recommended. Besides, it’s not a demo for mesh animation :)

  6. Garlon Says:

    Dude…the work you all do is beyond the sh*t! Flipping cool as h*ll :)

  7. Flüge Says:

    Looks really nice! You can tinker a little with depth of field. Depending on settings it will give you a more realistic effect, although this is already an awesome.

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