impressive!
i noticed there’s no triangulation changes but only texture repainting… do performances slow too much down with a continuos mesh animation?
Piergiorgio Niero, it’s 5.x version and objects are still built into BSP-tree, so animation of a mesh is not recommended. Besides, it’s not a demo for mesh animation :)
Looks really nice! You can tinker a little with depth of field. Depending on settings it will give you a more realistic effect, although this is already an awesome.
22.09.2008 в 18:48
Nice one!
22.09.2008 в 22:45
Another excellent example.
23.09.2008 в 00:39
impressive!
i noticed there’s no triangulation changes but only texture repainting… do performances slow too much down with a continuos mesh animation?
23.09.2008 в 03:13
awesome!
23.09.2008 в 07:54
Piergiorgio Niero, it’s 5.x version and objects are still built into BSP-tree, so animation of a mesh is not recommended. Besides, it’s not a demo for mesh animation :)
23.09.2008 в 13:20
Dude…the work you all do is beyond the sh*t! Flipping cool as h*ll :)
25.09.2008 в 19:47
Looks really nice! You can tinker a little with depth of field. Depending on settings it will give you a more realistic effect, although this is already an awesome.