AlternativaPlatform demonstrated its technologies in the Adobe MAX 2011

Adobe MAX 2011 conference takes place in Los-Angels from the 1st to the 5th October 2011. We are the gold sponsor of this event and present there our latest technologies for displaying hardware accelerated 3D graphics in Flash Player environment. As part of the “Amazing new possibilities in Flash with Alternativa3D” session CEO Alexander Karpovich and art-director Ivan Zykov told about the prominent features of the graphics engine Alternativa3D 8.

Developing and launching projects on Alternativa3D 8 is possible today as far as public version of the Flash Player 11 was successfully released. This marked the beginning of the next phase in the history of browser-based games and applications. To demonstrate the capabilities of the new Flash Player in an official presentation at Adobe MAX 2011, Adobe has used the browser-based online game “Tanki Online 2.0″ – one of our key projects.

For several years we have been working with Adobe Systems, acting as a regular participant of prerelease groups and as a successful developer of browser-based next-generation games. We are confident that in the near future major game projects move into browsers, as the boundary between the platforms will be erased. With graphics technology Alternativa3D and server side AlternativaCore you can create a common game space where users come from different browsers, operating systems, social networks and with different devices, whether compact notebook or bulky computer at home. It is for this principle the “Tanki Online 2.0.” game was developed.

Along with the graphics engine and server-side, we are developing our own online editor AlternativaEditor. Already, you can use it as a free tool for publishing 3D-models. After loading the model at user gets a link and code for embedding an object into his blog or website. Subsequently AlternativaEditor will also be available to our partners as a complete tool for changing the game parameters and moving objects in real time directly from inside the game.


You can see some of our technologies in action in an interactive demonstration of “Tanki Online 2.0″ on the maps “Arena” and “Crash” as well as in a promotional game MAX Racer, created at the request of Adobe Systems to demonstrate the Stage3D (Molehill 3D APIs) at Adobe MAX 2010.

Арена Крушение max_racer2.jpg

About Roman Epishin

My articles and columns can be found in different print and digital sources including PC Games magazine and 3DNews informational portal where I headed computer game section. I have dedicated more then eight years of my life to reviewing computer and videogame industry events.

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