AlternativaPhysics at your disposal!

20.12.2011 Roman Epishin

Today on December the 20th of 2011 we successfully released the first public build of AlternativaPhysics engine. The technology is provided as SWC-library. You can use it free of charge even in commercial projects, but it is required to put a link to alternativaplatform.com in your project.

AlternativaPhysics is a library for simulation of physics interaction of different bodies. It allows you to work with different geometric shapes and it is integrated with Alternativa3D for easy and convenient usage.

AlternativaPhysics features

Improved stability
Stability of different complex structures (stack, pyramid and others).

Constraints
Maximum distance
Fixed distance
Ball-in-socket joint
Hinge joint

A wide variety of geometric shapes
Triangle, rectangle
Box, sphere
Cone, frustum, cylinder
Convex polyhedron
Hierarchical primitive
Triangular mesh

High performance
The engine is optimized for AS3.

Integration with Alternativa3D
Integration of graphical and physical representations in one object. Automatic updating of the physical scenes and images.

Native event system

Try AlternativaPhysics and tell what you think!

Launch demo
Download AlternativaPhysics
Read documentation
Check tutorials
Discuss AlternativaPhysics in official forum

6 Responses to “AlternativaPhysics at your disposal!”

  1. Chris Says:

    Great job!
    It’s cool you guys are letting people use these engines!

  2. Scott Enders Says:

    This demo crashes my browser. I’m running Google Chrome (latest) in Win7 64bit.

  3. Peter Strømberg Says:

    Demo crashes browser, Firefox and Chrome on Win7, DirectX11.
    Looking forward to seeing it!

  4. Maltsev Yuri Says:

    Your browser has a debug version flash player. Use the release version of flash player.

  5. Josh Beckwith Says:

    Pretty nice when it works!

    I think it would be best to show a version that works with the debug player…since mainly devs will be looking at this.

  6. Chris Says:

    Why do you guys have the debug player on your browser? You should just get the desktop debug version.
    Slower, but its better than dealing with error popups…

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