Adobe published a detailed plan of the entry into force of its licensing policy for game developers creating projects for Flash Player 11. The policy covers products using so-called “premium features” of FP11 with a net revenue of $50,000. The owners of such products will have to give 9% of their revenue to Adobe. But who shall actually be doing the sharing and in what cases?
Premium features mean the simultaneous use of the Stage3D hardware acceleration and the “fast” domain memory. It is noteworthy that separately both can be applied absolutely freely. Therefore, the new license policy first of all covers the projects built in complex development environments, such as Unity or ShiVa, as well as projects compiled from C/C ++ by means of flascc (code name: “Alchemy”). In this case the executable file for the Flash-platform obtained by non-ActionScript3 code compilation will depend on the domain memory.
However, all this does not concern AlternativaPlatform-based projects. Neither the Alternativa3D 8 graphic engine, nor the AlternativaPhysics physics library use the domain memory, so they are not covered by the policy. At the same time they allow the use of all the capabilities of the Stage3D hardware acceleration and the creation of a complex physics simulation on Flash Player 11. Nothing will change for companies that have chosen our technologies. AlternativaPhysics and Alternativa3D 8 are distributed free of charge, and, moreover, the Alternativa3D 8 source code is open.
Note. Adobe intends to monitor the observance of its rights in technical terms. On 1 November 2012 projects covered by the license policy requirements but not licensed will be forcibly switched to the Stage3D software rendering instead of the hardware one.