After a long break we present release 8.32 in the form of SWC. All this time we have been committing changes on GitHub and have placed intermediate releases there. However, updating through GitHub does not suit all cases and now you can receive new version of the library in the form of a habitual archive with documentation and examples. You probably will want to update your projects right now and there are at least 7 reasons for doing this:
- StandardMaterial has no more restriction on the number of light and shadow sources wich are visible on the object
If there is a big number of light sources, the object will be automatically drawn in several passes.
- Shadows from OmniLight
Apart from DirectionalLight shadows, the OmniLightShadow class that projects a shadow from a point light source will now be available. You can manage quality and border smoothing options on all kinds of shadows.
- Disabling of the light source impact on an object
You can disable the impact of a light source on an object or a hierarchy of objects using the Object3D.excludeLight() method.
- Rendering optimizations and materials efficiency
Due to more optimal caching of resources, we have managed to increase our performance up to 30% on difficult scenes.
- Mouse events disabling when they are not required
Now you can expect a performance growth in projects that do not use mouse events or use only clicks processing. Only those types of events will processed on which listeners was added.
- Constrained mode basic support
The Flash Player 11.4 uses hardware acceleration on a much bigger number of videocards in this mode. For more details please read announcement FP 11.4.
- Handling of the right and middle mouse buttons while interacting with objects
The possibility to subscribe to events of the right and middle mouse buttons appeared starting with the Flash Player 11.2 version; now this feature is also supported in Alternativa3D.
Our examples have their own repository on GitHub now – Alternativa3DExamples!
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