Want to try SSAO?

What is “SSAO”? Screen space ambient occlusion is a post effect which shades pits, folds and corners.

We didn’t made the release which includes SSAO yet but you already can try it.

Run demo
The core features of SSAO post effect were implemented quite some time ago. The problem is the effect does not fit in current engine architecture and was attached with duct tape. This doesn’t mean that SSAO or the engine is bad. They just don’t fit well enough to each other. Connecting them produces dependencies which would interfere with future development. Therefore, we decided that in this form we would not include the engine into the main version; first the engine would need to be reprocessed so that the SSAO and other post effects connected with it harmoniously. As this would take a while and as we can use the current version of SSAO as it is, we have decided to release a special version of the engine, known as “SSAO edition”. API in this version will not be supported in future and as soon as the engine is ready, we will implement the SSAO with the new API. The Alternativa3D “SSAO edition” is available through GitHub in a separate branch so you will able to keep it up to date by merging from the master.

Learn more from the FAQ and the description of API reference of the following classes Camera3D and SSAOAngular.

You can download the archive with compiled library and documentation or use the sources of the engine from the branch 8.32.SSAOEffect.

2 thoughts on “Want to try SSAO?

  1. I’m glad you are restructuring this. If you can put in place a good system for post effects myself and other members of the community can contribute to github some great effects that we have already created.

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