What is “SSAO”? Screen space ambient occlusion is a post effect which shades pits, folds and corners.
We didn’t made the release which includes SSAO yet but you already can try it.
The core features of SSAO post effect were implemented quite some time ago. The problem is the effect does not fit in current engine architecture and was attached with duct tape. This doesn’t mean that SSAO or the engine is bad. They just don’t fit well enough to each other. Connecting them produces dependencies which would interfere with future development. Therefore, we decided that in this form we would not include the engine into the main version; first the engine would need to be reprocessed so that the SSAO and other post effects connected with it harmoniously. As this would take a while and as we can use the current version of SSAO as it is, we have decided to release a special version of the engine, known as “SSAO edition”. API in this version will not be supported in future and as soon as the engine is ready, we will implement the SSAO with the new API. The Alternativa3D “SSAO edition” is available through GitHub in a separate branch so you will able to keep it up to date by merging from the master.