Archive for the ‘3D’

Alternativa3D 7.0

07.10.2009 Eugenia Startseva

While the new version of Alternativa3D engine is being developed, our friend Makc wrote an article about new features of the engine and shared his first impressions.

demoa3d72.JPG

Read the article here.

Alternativa3D 5.6.0 update

04.09.2009 Vladimir Babushkin

There is the Alternativa3D 5.6.0 update on the site.

Changelog:

  • Increased performance of scene building and rendering by moving the calculation of UV-coordinates at the rendering time
  • Added mechanism of adjusting visibility between certain parts of the scene. Thus:
    • added new classes:
      alternativa.engine3d.core.Splitter
      alternativa.engine3d.core.Sector
    • added new properties:
      Scene3D.splitters
      Scene3D.sectors
      Camera3D.currentSector
  • Added new material class alternativa.engine3d.materials.MovieClipMaterial
  • Improved faces auto-welding algorithm
  • In faces auto-welding algorithm added parameter which allows not to weld adjacent faces if in the resulting face any two adjacent edges appear to be on one line
  • Added parsers of 3DS and OBJ formats
  • Added loading progress events for classes Loader3DS and LoaderOBJ
  • Fixed bug which occurred when a 3DS-model without faces was loaded
  • Now the names of dummy objects in 3DS data are correctly parsed
  • Loader3DS.units renamed to Loader3DS.scale
  • Fixed bug in LoaderOBJ which occurred during loading of a model without UV-coordinates
  • Added parameters Loader3DS.loadMaterials and LoaderOBJ.loadMaterials which allow not to load model textures
  • Added class alternativa.utils.UnitsConverter to calculate conversion coefficient between measurement units
  • Added method View.projectViewPointToPlane()
  • The method View.get3DCoords() now respects camera zoom
  • Fixed bug because of which changes in camera settings were not taken into account by the View.get3DCoords() method
  • Fixed bug in Matrix3D.getRotations() which led to wrong results in certain situations
  • Fixed bug appearing during activated viewport interactivity which is not placed on stage
  • Improved algorithm of collision detection and now collider should not catch corners
  • Fixed bug in methods Object3D.transformation and Object3D.globalToLocal(), which appeared if the object was not on stage
  • Fixed bug in method Object3D.globalToLocal(), appearing during method call at stage root object
  • Added method Object3D.forEach()
  • DevMaterial now can show non-planar polygons
  • DevMaterial now can show polygons, degenerated into a single point
  • Fixed bug because of which singular polygons with more than three vertices were indicated incorrectly in DevMaterial
  • Now each type of primitive has its own default name
  • Fixed bug which led rendering algorithm into endless loop when clipping was disabled
  • Added Camera3D.focalLength property
  • MouseEvent.view now contains correct viewport reference
  • WalkController doesn’t jump continuously when jump key is pressed
  • Now in WalkController it is possible to set maximum and minimum pitch angle
  • Now FPS counter visibility can be changed

Jumpix Game

01.09.2009 Eugenia Startseva

Entertaining game developed by Karma Team using Alternativa3D.

In Jumpix the player goes through several levels, jumping on platforms, avoiding the abyss and dangerous blocks, gathering points with the help of money box. Movement: WASD-keys, space.

jumpix

Play the game!

Klima Stadt

01.09.2009 Eugenia Startseva

Klima Stadt presents german industry modern technologies using Alternativa3D engine.

Klima Stadt

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Promotional website Volskswagen Golf GTI

09.07.2009 Mikhail Fominykh

A nice project developed by Artificialduck Studios in cooperation with FXLAB using Alternativa3DGolf GTI-Tracks.
A story in the Need for Speed Underground style smoothly changes to the cockpit view and the race begins.

vw0.jpg
vw1.jpg
vw2.jpg
vw3.jpg

Must see: www.golf-gti-tracks.com

Website of a wine boutique “Wine collection”

09.07.2009 Mikhail Fominykh

A website of the wine boutique “Wine collection” which is located in Perm has been launched. The site contains a virtual tour created with Alternativa3D. Remarkable thing is we have completely copied the interior of the boutique’s trading hall and placement of the products. A convenient navigation has been created: to find a certain region’s wines you can come to the map on the wall, select the region, click on it and in short time you’ll be at the right shelving. Hard liquors can be found by searching in the catalog on the table. Of course you can also just walk through the hall, clicking on the shelves.

To enter the virtual boutique click here:

eng_scr.jpg

Captain Zorro. Last Hope - mini-shooter on Alternativa3D

11.06.2009 Alexander Karpovich

Here you can see a couple of screenshots from small indy-gameCaptain Zorro. Last Hope, which uses Alternativa3D.

captainzorro1.jpg captainzorro2.jpg

The story is quite fresh: you must save Mars by destroying robots controlled by crazy planet supercumputer :)

Save Mars!

Tanki Online — open test

04.06.2009 Anton Volkov

Almost a month has passed from the closed beta launch. There was about 600 testers who have discovered more than 200 bugs and helped us a lot by making notes and suggestions. Nevertheless, there’s still much work to do. We have plenty of ideas and of course there are bugs to fix. We’ll work hard on all this stuff during next months.

Now, we invite you to participate in open test of Tanki Online!

Slides from presentations on FlashGAMM and KRI

26.05.2009 Anton Volkov

Tanki - multiplayer 3D-action in browser (russian & english)
Download in OpenOffice format (18Mb)

New type of multiplayer browser games (russian only)
Download in OpenOffice format (12Mb)

Tanki Online: closed beta-test

08.05.2009 Alexander Karpovich

With a great satisfaction let us invite our readers to take part in closed beta-test of “Tanki Online” game.

To get your invite code please drop us a letter to tanki@alternativaplatform.com
We’ll be also glad to get your name, occupation, company name and a reason of interest (but we’ll send you invite code even without that).

The discussion is on the forum.

Please be constructive and positive to a painful debugging process.

Hurray!