The first elimination round for Yandex.Algorithm 2014 was held on the 1st Ponomarev dominated, walking away the victory!
He elected to go for the riskiest tactic in the competition, blindly sending all his assignments to be checked (this offers the fewest penalty deductions, but each mistake is deadly) at a feverish pace. He was right on the money: they were all very well done, leaving the rest of the participants churning in his wake. There are still two elimination rounds to go, but Pavel does not have to join them, he is already guaranteed at TOP 25 finish that will land him in the final to be held in Berlin.
Look for us at the upcoming GamesCom to be held August 14-17 in Cologne! There will be a large stand set up with an open gaming zone featuring mini tournaments for anyone who would like to check out the newest version of Tanki Online and learn how the new version was developed. The trip will also include a meeting with the game’s German community.
I will write more on the details of the event as they become available.
We had a great time at DevGAMM, serving as always as a platinum sponsor and handing out t-shirts with the latest (for us) image to all the participants.
Anton Volkov gave a lecture with the shocking title “Think in other way? Good luck then!” that was based on his experience managing in our company.
Anton also participated in the round table entitled “Is it worth creating games if you could do something else and be equally successful?” The discussion also featured Sergei Klimov (founded Charlie Oscar and runs a russian podcast called #КакДелаютИгры), Sergey Orlovskiy (Nival), and Nikolay Dybovskiy.
Vitaliy Semenov spoke about interacting with outsourcers for developing graphic content.
— Unfortunately, I can’t say that there were all that many lectures in the art section, and even fewer were interesting. However, the technical aspect of the issue was examined from all sides. For example, the lecture devoted to the physics in Unity 5 was really great for me, and I really liked the round table (Dybovskiy, Volkov, Orlovskiy) — they contrasted well with each other and discussed both the down-to-earth and philosophical aspects of life as a developer.
Vladimir Kovtun participated in the game design round table.
— I was surprised by the huge number of young specialists putting up respectable results at Unity. They are young and energetic, and already making real money off what they’ve been able to put together, even if it isn’t that much yet. It was great to personally talk with the pillars of the CIS game development community. I was happy to see the large number of lectures on game design and scripting, as well as the discussion on the growing popularity of art games. There was also a wonderful demonstration of indie projects.
I’d like to note that in the last few years DevGAMM (previously FlashGAMM) has become the largest industry conference in the CIS. his year it drew more than 1200 people from around the world.
AlternativaPlatform was a general partner of #GamesJamKanobu, an open festival in the gaming industry that was held from January 31 to March 1, 2014. The goal of the festival was to help talented artists, designers, and programmers transform themselves into professional game developers, while also helping young existing teams hook into the gaming community. It was the first time such a large and open event had been held in Russia or the CIS.
In addition to the monetary prize we provided, Autodesk and Unity Technologies offer winners licenses for their products (Maya, Maya LT, Smoke, Unity Pro), while Autodesk also offers free access to Maya certification and DevGAMM offers tickets to its next developer conference (to be held in Moscow on May 15-16, 2014).The festival received legal support from Ekaterina Nemova, an independent lawyer in the gaming industry.
The festival got underway with #GamesNightMoscow on January 31, 2014.
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On December 7-8 Kiev hosted DevGAMM 2013, an international conference. This year was record-setting in terms of the number of attendees: more than 1300!
Seven of us made the trip to Kiev: Anton Volkov (technical director), Evgeniy Gilmanov (lead analyst), Vladimir Kovtun (lead game designer), Aleksey Totmyanin (lead game designer), Semyon Strizhak (game designer), Vladimir Babushkin (programmer), and Mikhail Sukhoterin (lead consultant).
Evgeniy Gilmanov and Vladimir Kovtun lectured on “How gamification can help you earn more,” trying to answer questions that, as it turns out, have been on the minds of many:
How can I earn more by boosting user loyalty?
Why does a game designer’s team need a marketing specialist?
Participants thought our speech was among the top three given at the conference!
Visitors to the AlternativaPlatform stand were able to see a technical demonstration of Tanki Online and CombatSector. To the surprise of many, the demonstrations used Unity instead of Flash.
The conference wrapped up with an award ceremony for game developers. Game designer Aleksey Totmyanin was thrilled to receive DevGAMM’s prize in the best game category for Combat Sector!
P.S.: We went for an evening walk around Kiev on the second day of the conference with some Tanki Online players. What a beautiful city!
On Thursday, May 17, in the “Cosmos” Moscow hotel is to be held the FlashGAMM Moscow 2012 conference. This annual event is dedicated to the publishers and developers of Flash-, mobile and social games. We have traditionally been the sponsor of the conference (visit our stand in the “platinum” zone) and are preparing two cognitive reports.
The producer of the “Tanki Online” project and CTO of AlternativaPlatform Anton Volkov in the session “Mistakes story of a successful project” will speak about the inevitable problems in the life of an ambitious online game and about experience we got of them. You are invited on May 17 at 12:00 in the “Vecherny Cosmos” Hall.
And on the same day at 16:00 in the “Galactica 1-2″ hall there will be the “Flash 3D on mobile? That’s easy!” report. In it, Software Engineer Andrey Andreev and AlternativaPlatform Training Center Manager Michael Sukhoterin will share their experiences on the use of Stage3D on mobile platforms.
Within two days, on the 10th and 11th of December 2011, in Kiev hotel “Rus” will take place the next annual conference of Flash GAMM! Kyiv. It has become a good tradition that the AlternativaPlatform company serves as the platinum sponsor of the event and willingly shares its experiences with the participants.
On Saturday, December 10, at 15:00, our programmer Dmitry Sergeyev will report “AlternativaPhysics: physics simulation on Flash is easy”. Dmitry will talk about the abilities of the engine AlternativaPhysics and conduct a master class on its use. And on Sunday, December 11 at 16:00 there will be the second master-class – “Flash games: transition to the third dimension”. Lead Alternativa3D programmer Andrey Kopysov and leading illustrator Pavel Gorbunov in an hour will make a prototype 3D-flash-game, showing how to translate social game in the third dimension.
At the conference one will also have a chance to communicate with the Chief Technical Officer (CTO) Anton Volkov, the Art Director Ivan Zykov and the Training Center Manage Mikhail Suhoterin.
Adobe MAX 2011 conference takes place in Los-Angels from the 1st to the 5th October 2011. We are the gold sponsor of this event and present there our latest technologies for displaying hardware accelerated 3D graphics in Flash Player environment. As part of the “Amazing new possibilities in Flash with Alternativa3D” session CEO Alexander Karpovich and art-director Ivan Zykov told about the prominent features of the graphics engine Alternativa3D 8.
Developing and launching projects on Alternativa3D 8 is possible today as far as public version of the Flash Player 11 was successfully released. This marked the beginning of the next phase in the history of browser-based games and applications. To demonstrate the capabilities of the new Flash Player in an official presentation at Adobe MAX 2011, Adobe has used the browser-based online game “Tanki Online 2.0″ – one of our key projects.
For several years we have been working with Adobe Systems, acting as a regular participant of prerelease groups and as a successful developer of browser-based next-generation games. We are confident that in the near future major game projects move into browsers, as the boundary between the platforms will be erased. With graphics technology Alternativa3D and server side AlternativaCore you can create a common game space where users come from different browsers, operating systems, social networks and with different devices, whether compact notebook or bulky computer at home. It is for this principle the “Tanki Online 2.0.” game was developed.
Along with the graphics engine and server-side, we are developing our own online editor AlternativaEditor. Already, you can use it as a free tool for publishing 3D-models. After loading the model at editor.alternativaplatform.com user gets a link and code for embedding an object into his blog or website. Subsequently AlternativaEditor will also be available to our partners as a complete tool for changing the game parameters and moving objects in real time directly from inside the game.
You can see some of our technologies in action in an interactive demonstration of “Tanki Online 2.0″ on the maps “Arena” and “Crash” as well as in a promotional game MAX Racer, created at the request of Adobe Systems to demonstrate the Stage3D (Molehill 3D APIs) at Adobe MAX 2010.
The Annual Game Developers Conference Europe will be in Cologne, Germany, from 15th to 17th of August. AlternativaPlatform is a GDC Europe 2011 silver sponsor and will demonstrate its own technologies for MMO real-time browser-based games development at this year’s event.
Also on the August 17th at 12:40, AlternativaPlatform’s CEO, Alexandr Karpovich, and CTO, Anton Volkov, will deliver a report «AlternativaPlatform and Molehill – wind of changes in browser-based games».
Our technologies will be on display and available for use at booth #138. As an example of browser-based real-time MMO-action Tanki Oline 2.0 will show the rich possibilities Alternativa3D graphics engine, server side AlternativaCore and worldbuilder AlternativaEditor offer. The worldbuilder AlternativaEditor allows one to change gameworld parameters and move objects in real-time from inside the game. It simplifies development process while making it more vivid.
Along with Alexandr and Anton, you can meet AlternativaPlatform’s art-director Ivan Zykov and CMO Roman Epishin at the booth. The team is ready to discuss all kind of questions: from technological nuances to strategic partnership to marketing proposals.