An early build of Alternativa3D 8 engine with Molehill 3D API support for Flash Player 11 is ready. Technology utilizes the GPU for rendering, increasing performance and picture quality.
With the CPU free of carrying any of the load for graphic rendering, its power can be put to use elsewhere. For example, it can process physics models in 3D games. Meanwhile, the GPU increases the maximum amount of polygons to several millions and expands the number of available effects. Shadows, particle effects, photorealistic lighting, post-effects – all of these become possible right in browsers and social networks.
We also recognize that it will be important to transfer projects based on the Alternativa3D 7 to an Alternativa3D 8 environment. And we will provide a tutorial to explain how to do this. You can also develop a project for both versions of Alternativa3D simultaneously. So, you can be ready for Molehill 3D API final release even launching your project today. We use this strategy in Tanki Online 2.0 development.
Some of the engine’s features can be demonstrated right now in the interactive showcases. Adobe Flash Player 11 is required!
Character animation demo
Model consists of 52 bones and has up to eight influences of the bones on each vertex.

Point sprites demonstration

You can obtain and try out the new technology for yourself by downloading the archive with swc-library from alternativaplatform.com.
Alternativa 3D 8 main features
High performance
GPU rendering. Allows the display of about 3 millions of polygons.
Lighting system
Point, directional and spot light sources. Efficient hierarchical culling of unlit objects. Each object can be lighted by six light sources simultaneously.
Advanced materials
Allows the use of fully dynamic lighting with normal map, specular map, glossy map, or more lightweight materials - with baked light.
Character drawing
The powerful hierarchic animation blending system. Character models of any complexity without bone quantity limit.
Transparent objects
Sorting and proper display of transparent objects
3D Sprites
Point objects always facing the camera.
Interactivity
Uses mouse events similar to those used in Flash. The system takes into account hierarchy and options of containers. Optimized to work with high-poly models.
Optimized textures for the GPU
The support of compressed texture format ATF (Adobe Texture Format) reduces the amount of video memory in use. It is especially important for mobile devices.
High capacity data format
Special binary format reduces the amount of data required for sending over the network, and speeds up scene loading in the engine. You can export models to this format right from 3DS Max, using special plug-in.