+5 to life?
02.10.2007 Alexander KarpovichWe can think of the game as an object, which players use. In order to make this use (playing the game) pleasant it has to be intuitively clear, not demanding special skills and not overloading user with data. Say, you don’t think about frequencies when switching channels on a TV.
“Analog” thinking is natural for a human being. When someone works with numbers, he/she has to turn on inner analog-digital “converter”. When we get numbers, they transform in analog terms. For example, $1500 price for laptop is “average”, 2 cigarettes left is “runnig out”, 30 kilos - “heavy” and so on.

