Interface creating library AlternativaGUI updated to version 5.17.0.
In this version we realized classes RadioButton and CheckBox and fixed bugs in classes List and Tree. Also we made other changes and fixes.
Additions
Added a class Logo.
Added RadioButton class.
Added class CheckBox.
List: Appeared property scrollBarSpace - the gap between content and scrollbar.
Fixes
List: Fixed search by letter.
List, Tree: Fixed a bug with the work of cursor control keys from the keyboard.
Tree: when you click on a folder the item is now selected.
CheckBox: Fixed a problem with the size during creation.
ScrollPane: Fixed a bug that appears due to the absence of the ScrollBar.
TabPanel: Getters and setters appeared to selectTab - the index of selected tab.
DropDownMenu in AlternativaGUIDefaultTheme 1.3.0: Fixed a bug where the mouse cursor does not allocate objects in a given menu.
A library for creating user interfaces AlternativaGUI has been published. Download it from the official website of AlternativaPlatform company in GUI section. The library is free and can easily be used, including in commercial projects. According to the license agreement you only need to specify in the project the page link alternativaplatform.com.
AlternativaGUI provides greater flexibility in terms of creating new components or modifications of existing interface, which is achieved by using only the core classes. The library offers a wide range of user interface elements such as buttons, containers, container line, scrollbar, tools for working with raster graphics and more.
AlternativaGUI Features
High performance
Performance is achieved by the efficient work of all components of the interface in a single system. At the base classes implement only the required functional, hence the low consumption of resources.
Flexibility
The library allows to create various graphics and can control their properties. Simplicity and clarity of API library allows you to extend all the classes are very easy to add and it is so functional that you need.
LOD elements
AlternativaGUI allows you to develop an interface for different screen resolutions. This is accomplished by using different LODs for UI-elements (LOD - Level Of Details) and the correct scaling (for components with raster graphics). Each element has several LOD graphics states. When switching LOD may change the font size, icon size, can be hidden unimportant elements or, conversely, offers additional information. This logic is described by the developer. LOD switching is automatic. A special use of LOD is the development of interfaces for mobile devices with different screen resolutions.
The quickness of creating unique component
Through the use of base classes, the creation and management component runs on a deeper level. Base classes do not contain any graphics, and determine only the logic of the components.
User friendly API
Working with components AlternativaGUI is like working with the standard classes such as Sprite.
For rapid prototyping interface was developed the skinned library AlternativaGUI Default Theme, which contains the basic components. This library is available with source code.
As you probably know, interface is one of the important parts that let user interact with the system. Here is a small demo, a working example ouf our GUI library, which is being developed for “Alterernativa Platform”.
Size: 0,56 Mb
Main features:
fast and useful windows-based interface system;
working “hotkeys” , Tab support;
easy-to-develop “skins” with “on the fly skins switching” (including cursor);
fast builder, full control of window components;
all other base windows-based interface functions (snap, drag’n'drop, resize etc.);
Most of the integration work is done: there are 3D world editors, users run and chat, world is uploading dynamically, and the object actions system is working good.
Further integration will be done when 3D engine 5.0 will be ready to go.
There is no need in a complex 3D-editor for modeling simple objects, so we don’t need hundreds of modificators and buttons on screen. Ideally, we can use only 3-4 instruments. Here are some formulated requirements, without texturing issues. If you have seen any useful features in other editors, please give us an advice.
Players will be able to communicate not only by chat, but via mobile devices too (mobile phones, walkie-talkies, or pager).
Here is the demo. As you can see, it has all the basic functions of an cheap average phone (including signal level). You can activate the phone and then say something using chat panel. Yes, we can make real rich-boy phone with camera, streaming audio, and melodies, but we don’t need it right now.
We want to make this game real, so it needs TV too. When you use TV, it opens a window with some “broadcasting” channels. There will be news channel, some events (we got some ideas!), and some commercials too.
Interface is clear. Second channel shows Chooka the cat.
In this post, dear reader, I would like to tell you about game GUI. It was re-made a few times, and this one is the most simple and functional.
On the right there is a quicklaunch bar. It may contain not only objects, but actions too (this is useful when action if not the basic for an object). It may also contain avatar actions and gestures.
At the bottom there is a chat-panel which may change its height. The text is colored according the relationship level for each player (you set it manually) + it may have an icon (corporate, gang, etc…) You can whisper, say and scream. There is no private rooms. If you want to talk privately - go in a quiet place and whisper (out of other player’s “hearing radius”).
On the left there are 3 icons: emotions (they shows above an avatar), ”emoactions” (kinda gestures), and health (overall ratio on a button and precise data after a click). Then goes inventory button with weight bar on it.