Category Archives: Interface

Game intercafe prototype

In this post, dear reader, I would like to tell you about game GUI. It was re-made a few times, and this one is the most simple and functional.

Протип игрового интерфейса

On the right there is a quicklaunch bar. It may contain not only objects, but actions too (this is useful when action if not the basic for an object). It may also contain avatar actions and gestures.

At the bottom there is a chat-panel which may change its height. The text is colored according the relationship level for each player (you set it manually) + it may have an icon (corporate, gang, etc…) You can whisper, say and scream. There is no private rooms. If you want to talk privately – go in a quiet place and whisper (out of other player’s “hearing radius”).

On the left there are 3 icons: emotions (they shows above an avatar), “emoactions” (kinda gestures), and health (overall ratio on a button and precise data after a click). Then goes inventory button with weight bar on it.

Social connections

There are no “friend-or-foe” automatics in Alternativa’s battle system. Playes chooses friends and enemies by himself/herself. You can “remember” other players with any names and set your “relationsip ratio”. If someone disturbs you, just select “Remember” from context menu and discrease the ratio. Next time when you see this player drunk and helpless, you will only have to choose the weapon.

Relationships with organizations use the same way. Say, street gang member may set the lowest level to “Police”, and see them fast with their dangerously red labels. Gangs will be red for policemen and this will prevent him/her from walking on a central well-patrolled streets.