Photoshop with its PSD files is a standart de-facto. The game wants to read all that additional parameters, like pivot point, slices and so on. We decided to use separate layers to store this info. Then is came to a need of PSD-parser. We did’t found any real quality parsers, so we made it by ourselves in a week.
Here is an example of using this neat thing:
PSDParser parser = new PSDParser(new FileInputStream("image.psd"));
PSDLayerAndMask layerAndMask = parser.getLayerAndMask();
List layers = layerAndMask.getLayers();
List images = layerAndMask.getImageLayers();
int i = 0;
for (PSDLayerStructure layer : layers) {
PSDLayerPixelData pixelData = images.get(i);
BufferedImage image = pixelData.getImage();
if (image != null)
ImageIO.write(image, "png", new File(layer.getName() + ".png"));
i++;
}
Sourse
Sourse can be downloaded freely under APACHE LICENSE.
Features: all layers export (incl. main), main file info, full slices support.
Use this on your own risc, and we’ll be glad to hear any comments too (bugs, ideas).
psd_parser.7z