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<channel>
	<title>Alternativa Platform blog</title>
	<link>http://blog.alternativaplatform.com/en</link>
	<description>Alternativa Platform blog</description>
	<pubDate>Thu, 03 Jul 2008 10:32:49 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>AlternativaPlayer</title>
		<link>http://blog.alternativaplatform.com/en/2008/06/27/alternativaplayer/</link>
		<comments>http://blog.alternativaplatform.com/en/2008/06/27/alternativaplayer/#comments</comments>
		<pubDate>Fri, 27 Jun 2008 09:26:42 +0000</pubDate>
		<dc:creator>Alexander Karpovich</dc:creator>
		
		<category><![CDATA[Flash]]></category>

		<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://blog.alternativaplatform.com/en/2008/06/27/alternativaplayer/</guid>
		<description><![CDATA[Let us present you prototype of a new service, which lets you to convert 3D-scenes into Alternativa3D engine format. Scenes may be viewed using chosen camera controller type, and you can post a links to scene on other sites.
Precess is quite easy &#8212; you upload scene file, set paths to all used textures, ajust some viewing parameters, and get flash-module ready to be used by others.
At this moment AlternativaPlayer imports scenes in 3ds-format, and we&#8217;re planning to support more popular formats soon.
Looking forward for your comments and suggestions at this forum thread.
AlternativaPlayer
]]></description>
		<wfw:commentRss>http://blog.alternativaplatform.com/en/2008/06/27/alternativaplayer/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Alternativa3D 5.0.2 update</title>
		<link>http://blog.alternativaplatform.com/en/2008/06/27/alternativa3d-5_0_2-update/</link>
		<comments>http://blog.alternativaplatform.com/en/2008/06/27/alternativa3d-5_0_2-update/#comments</comments>
		<pubDate>Fri, 27 Jun 2008 08:47:07 +0000</pubDate>
		<dc:creator>Anton Volkov</dc:creator>
		
		<category><![CDATA[Flash]]></category>

		<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://blog.alternativaplatform.com/en/2008/06/27/alternativa3d-5_0_2-update/</guid>
		<description><![CDATA[There is the Alternativa3D 5.0.2 update on the site.
Changelog:

Renamed Mesh methods:

addVertex -> createVertex
addFace -> createFace
addSurface -> createSurface
addAllFacesToSurface -> moveAllFacesToSurface


Face property num renamed to verticesCount
Added an ability to exclude objects from collision detection in CameraController (collisionIgnoreSet)
Added an ability to handle camera movement start and stop in CameraController (onStartMoving, onStopMoving)
Optimized polygons sorting during BSP-building
Optimized operation sorting (signals system)
Added singular mapping check for faces
Bugs fixed in 3DS files loader (TD-1063, TD-1073, TD-1074, TD-1083)
Fixed bug in TextureMaterial cloning (precision didn&#8217;t copy)
Corrected some documentation errors

]]></description>
		<wfw:commentRss>http://blog.alternativaplatform.com/en/2008/06/27/alternativa3d-5_0_2-update/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Alternativa will represent Russia at AdobeMax in Milan</title>
		<link>http://blog.alternativaplatform.com/en/2008/06/11/rfa2008-adobemax2008/</link>
		<comments>http://blog.alternativaplatform.com/en/2008/06/11/rfa2008-adobemax2008/#comments</comments>
		<pubDate>Wed, 11 Jun 2008 11:14:36 +0000</pubDate>
		<dc:creator>Ivan Zykov</dc:creator>
		
		<category><![CDATA[Flash]]></category>

		<category><![CDATA[3D]]></category>

		<category><![CDATA[Process]]></category>

		<guid isPermaLink="false">http://blog.alternativaplatform.com/en/2008/06/11/rfa2008-adobemax2008/</guid>
		<description><![CDATA[With a great feeling we&#8217;re pleased to inform you that we managed to win at Russian Flash Awards in two categories — &#8220;3D&#8221; and &#8220;Technical achievement&#8221;. Anton Volkov and Vladimir Babushkin flew to the capital to take part in a ceremony. They&#8217;re back with some diplomas and two strange-shaped prizes.

The present from Adobe is an invitation to represent Russia at Adobe Max 2008, this December in Milan.
Thank you everybody for your support and critics!
]]></description>
		<wfw:commentRss>http://blog.alternativaplatform.com/en/2008/06/11/rfa2008-adobemax2008/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Platform website and Alternativa3D launch</title>
		<link>http://blog.alternativaplatform.com/en/2008/05/31/platform-website-and-alternativa3d-launch/</link>
		<comments>http://blog.alternativaplatform.com/en/2008/05/31/platform-website-and-alternativa3d-launch/#comments</comments>
		<pubDate>Sat, 31 May 2008 17:59:16 +0000</pubDate>
		<dc:creator>Anton Volkov</dc:creator>
		
		<category><![CDATA[Flash]]></category>

		<category><![CDATA[3D]]></category>

		<category><![CDATA[Process]]></category>

		<guid isPermaLink="false">http://blog.alternativaplatform.com/en/2008/06/01/platform-website-and-alternativa3d-launch/</guid>
		<description><![CDATA[During last month we cleaned up the code, fixed annoying bugs, fasten engine performance by 25%, wrote documentation for classes and methods, and created some articles and tutorials for developers. We developed platform website, prepared licences, made through user registration for all Alternativa services, translated texts to English and placed everything on a new hosting.
Let us invite you to alternativaplatform.com!
You can get to know about our company and our products, register and get your free Alternativa3D non-commercial engine library.
There are some new services for developers:

docs.alternativaplatform.com — documentation, articles and tutorials
help.alternativaplatform.com — help on classes and methods
bugs.alternativaplatform.com — bug and suggestions tracking system
forum.alternativaplatform.com — experience exchange and talks

Welcome!
]]></description>
		<wfw:commentRss>http://blog.alternativaplatform.com/en/2008/05/31/platform-website-and-alternativa3d-launch/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Alternativa 3D 5.0 FP10 — Flash Player 10 &#8220;Astro&#8221; version</title>
		<link>http://blog.alternativaplatform.com/en/2008/05/16/alternativa-3d-flash-player-10-astro/</link>
		<comments>http://blog.alternativaplatform.com/en/2008/05/16/alternativa-3d-flash-player-10-astro/#comments</comments>
		<pubDate>Fri, 16 May 2008 15:45:47 +0000</pubDate>
		<dc:creator>Anton Volkov</dc:creator>
		
		<category><![CDATA[Flash]]></category>

		<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://blog.alternativaplatform.com/en/2008/05/16/alternativa-3d-flash-player-10-astro/</guid>
		<description><![CDATA[Finally, happened something we&#8217;ve been waiting for — Flash Player 10 preliminary version called &#8220;Astro&#8221; came out. New version lets to use in Alternativa3D faster and more quality drawing system and to optimize some counting routines.
We decided to do two develompents in parralel way — for Flash Player 9 and Flash Player 10. We&#8217;re planning to keep equal functions and API to make projects compilation easy for both players. So, after first 5.0 release we&#8217;ll release 5.0 FP10 too.
Here are earlier published demos with new drawing system without adaptive triangulation.






You have to have Flash Player 10 installed.
]]></description>
		<wfw:commentRss>http://blog.alternativaplatform.com/en/2008/05/16/alternativa-3d-flash-player-10-astro/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Alternativa3D goes public!</title>
		<link>http://blog.alternativaplatform.com/en/2008/04/23/alternativa3d-licensing/</link>
		<comments>http://blog.alternativaplatform.com/en/2008/04/23/alternativa3d-licensing/#comments</comments>
		<pubDate>Wed, 23 Apr 2008 09:50:07 +0000</pubDate>
		<dc:creator>Alexander Karpovich</dc:creator>
		
		<category><![CDATA[3D]]></category>

		<category><![CDATA[Process]]></category>

		<guid isPermaLink="false">http://blog.alternativaplatform.com/en/2008/04/23/alternativa3d-licencing/</guid>
		<description><![CDATA[We&#8217;re glad to announce that we&#8217;re already working hard to make Alternativa3D availiable &#8217;till the end of May. We&#8217;re planning to open SWC-library for non-commercial use, and also preparing licenses for commercial use in any projects. We&#8217;re also creating developers portal, useful support system and on-line documentation.
Thank you everybody! Your feedback gives us energy to move forward.
]]></description>
		<wfw:commentRss>http://blog.alternativaplatform.com/en/2008/04/23/alternativa3d-licensing/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Alternativa3D 5.0 (Milestone 1)</title>
		<link>http://blog.alternativaplatform.com/en/2008/04/18/alternativa3d-5-m1/</link>
		<comments>http://blog.alternativaplatform.com/en/2008/04/18/alternativa3d-5-m1/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 21:30:08 +0000</pubDate>
		<dc:creator>Anton Volkov</dc:creator>
		
		<category><![CDATA[Flash]]></category>

		<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://blog.alternativaplatform.com/en/2008/04/18/alternativa-3d-5-m1/</guid>
		<description><![CDATA[First of all we would like to say that some silence in blog was connected with very hard work, part of which is our beloved 3D-engine at its 5th version. Now we can tell that new architecture was worth working on it. With a great pleasure we created these two small demos for you, to show engine abilities.






Alternativa3D tech specs:

Signals system — only nesessary calculations;
BSP — quality polygon sorting, &#8220;sharp&#8221; crossings;
n-gons support;
reusing layers (only changed regions redrawing, polygons are independent);
objects hierarchy;
only necessary matrix, coords and UVs recalculating;
perspective correction — dynamic triangulation;
collision detection.

Isometric mode was also optimized and now works much faster.

And this is not all. In a future we&#8217;ll create and implement some new features::

dynamic lighting and shadows (point and directional lights);
bump lighting;
parallax mapping;
automatic UV-mapping;
sprites, 3D-sprites;
sprite lighting;
texture objects;
Global Illumination imitation;
sprite pre-render system (phases render on server using uploaded 3D-models);
animation system (including inverse kinematics);
3D-objects interactivity;
physics simulation.

Besides that, Alternativa3D engine is already adapted for coming Flash Player 10. Texture correction and lighting will work faster.
This technology applications are rather wide::

3D online first- and third person games;
architecture visualisation;
multyuser entertainment media;
promo-sites;
advertising (including &#8220;3D-banners&#8221;);
science фand educational interactive projects.

We hope that you share our passion. It is spring outside, everything grows and develops, so we are.
]]></description>
		<wfw:commentRss>http://blog.alternativaplatform.com/en/2008/04/18/alternativa3d-5-m1/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Going to KRI-2008</title>
		<link>http://blog.alternativaplatform.com/en/2008/04/11/kri/</link>
		<comments>http://blog.alternativaplatform.com/en/2008/04/11/kri/#comments</comments>
		<pubDate>Fri, 11 Apr 2008 07:20:30 +0000</pubDate>
		<dc:creator>Ivan Zykov</dc:creator>
		
		<category><![CDATA[Process]]></category>

		<guid isPermaLink="false">http://blog.alternativaplatform.com/en/2008/04/11/kri/</guid>
		<description><![CDATA[


From 18th till 20th of April we&#8217;ll be taking part at KRI-2008. We would also visit &#8220;Flash in Games&#8221; discussion table. Just before departing there we&#8217;ll post some demos here.We&#8217;re interested to contact there with game dev people, flashers and blog active visitors in person. Please call: +7 963 020 64 50.


]]></description>
		<wfw:commentRss>http://blog.alternativaplatform.com/en/2008/04/11/kri/feed/</wfw:commentRss>
		</item>
		<item>
		<title>New faces</title>
		<link>http://blog.alternativaplatform.com/en/2008/04/11/co-workers-2/</link>
		<comments>http://blog.alternativaplatform.com/en/2008/04/11/co-workers-2/#comments</comments>
		<pubDate>Fri, 11 Apr 2008 07:15:59 +0000</pubDate>
		<dc:creator>Ivan Zykov</dc:creator>
		
		<category><![CDATA[Process]]></category>

		<guid isPermaLink="false">http://blog.alternativaplatform.com/en/2008/04/11/co-workers-2/</guid>
		<description><![CDATA[We&#8217;re growing and just began to set against each other&#8217;s chair hacks. A month ago Alex Khusainov started to work with us, and yesterday we got a new face again — Andrey Kopysov.



Alex Khusainov — java-programmer. He did server software development and support for &#8220;Uralsvyazinform&#8221; company. Now he&#8217;s working at platform server core for us.



Andrey Kopysov — beginning but promising AS3-programmer.


In a next couple of weeks we&#8217;ll introduce another new face to you.
]]></description>
		<wfw:commentRss>http://blog.alternativaplatform.com/en/2008/04/11/co-workers-2/feed/</wfw:commentRss>
		</item>
		<item>
		<title>GUI-demo</title>
		<link>http://blog.alternativaplatform.com/en/2008/03/11/gui-demo/</link>
		<comments>http://blog.alternativaplatform.com/en/2008/03/11/gui-demo/#comments</comments>
		<pubDate>Tue, 11 Mar 2008 07:44:12 +0000</pubDate>
		<dc:creator>Anton Bragin</dc:creator>
		
		<category><![CDATA[Interface]]></category>

		<guid isPermaLink="false">http://blog.alternativagame.com/en/2008/03/11/gui-demo/</guid>
		<description><![CDATA[As you probably know, interface is one of the important parts that let user interact with the system. Here is a small demo, a working example ouf our GUI library, which is being developed for &#8220;Alterernativa Platform&#8221;.

Size: 0,56 Mb
Main features:

fast and useful windows-based interface system;
working &#8220;hotkeys&#8221; , Tab support;
easy-to-develop &#8220;skins&#8221; with &#8220;on the fly skins switching&#8221; (including cursor);
fast builder, full control of window components;
all other base windows-based interface functions (snap, drag&#8217;n'drop, resize etc.);
smooth ability to revision and add functionality.

]]></description>
		<wfw:commentRss>http://blog.alternativaplatform.com/en/2008/03/11/gui-demo/feed/</wfw:commentRss>
		</item>
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